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> Artifacts, Stats, And Crafting, 2 December, 2008

 
Fists
post Jan 26 2009, 04:06 PM
Post #41


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QUOTE (Veloso @ Jan 25 2009, 02:54 AM) *
Most of the suggestions have provided a way for artifacts to be stolen for some period of time. The trouble is that the decay time on items needs to be long, or that becomes an annoyance in itself - and one that affects everyone, and not just artifact buyers. So if the decay time is long, artifacts can be stolen for long periods and thus aren't worth much (value = base value * fraction of time you get to keep it); if the decay time is short, it costs a lot of money to replace your items all the time and that's potentially just as annoying.

The assumption is that decay time on the average item will be at least two weeks, probably four or longer - because any shorter would be extremely annoying. So if your artifact gets stolen once per year, you're missing out on about 8% of your item's value, which is a substantial chunk. And if artifacts really could be stolen for that long, I suspect they'd be stolen all the time. Plus, I suspect this value actually grows exponentially the more artifacts you have, because being able to steal many items in one go would be appealing.

In short, the decay time isn't really a variable that can be changed for this purpose - it needs to be kept long. Something else needs to be done. It's telling that your suggestion is "buy short decay items" - it's clear that the length of time you're without your item is the variable that needs to be fiddled with. Trouble is that changing decay time directly has a knock-on effect.

Plus, if you're robbing someone, there's nothing to prevent you from stealing every stitch they own - they'll get their arties back quickly, but they're still without all their other stuff. I really don't see what the problem is with that, they'll still be annoyed and they haven't lost any real-life money - which I think is only fair.

As for the decay time, if my shiny weapon or piece of armour had a decay time of 2 weeks, I don't think I'd be able to play sad.gif. I'd say at least 2-3 months is essential for items such as these, but of course that's a ridiculous amount of time for someone to wait to get their artefacts back.

Perhaps there are some other options available that may not be completely IC but may still work. Something along the lines of an option to pay gold to get your arty back, or buying another artefact that lets you return one artefact per week but only after a week has passed since it left your possession. Something that offers something to both sides of the equation - either gold or the use of your artefact for a week for the thief, and the chance to get your artefact back for the owner.

Mmm, really shouln't leave my posts until 3am, everything is fuzzy and I suppose my sentence structure is as well..


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Veloso
post Jan 26 2009, 06:50 PM
Post #42


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Which is, if you look back, exactly the direction we were heading in - my suggestion was to have the artifact power reset after x days but not the item, since powers are imbued in items (see the OP for that). There were a few other similar suggestions.


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Vaerom
post Dec 31 2009, 05:33 PM
Post #43

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Simple solution. Someone steals your armor, you hunt down said thief, kill said thief, automatically loot your artifacts back. Couldn't steal anyone else's as they need to do the same. Also, another option hire a thief to steal them back. Both sound like viable options to me and both make sense.
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MrConor
post Dec 31 2009, 06:03 PM
Post #44


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I think it's important everyone remembers the utilitarian considerations here: for everyone who is pissed that their artifact has been stolen, there's a thief who is now overjoyed that he has managed to steal an artifact!


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xArtemis
post Dec 31 2009, 08:39 PM
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I'm on the fence.

On the one hand, I think like the thief. Yay, I stole an artifact.

On the other hand, I think like the owner/customer. What the hell, I payed 200 bucks and now I don't have my product.

The reset time (and there has to be a reset time) needs to be reasonable enough, or has to have a set method of delivery, or you're basically telling people the real money they spend on this game can be ganked by whoever, whenever.


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Tehuti
post Dec 31 2009, 08:45 PM
Post #46

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Only a fool or the uninformed would spend money on artifacts in this game if theft of them for any extended period of time becomes possible (beyond the normal reset time in other IRE games). The only way to soften the blow is to make artifact costs near trivial. If that is not done, then you can be sure astute people, unless they are masochistic, will not be spending their money on anything outside of lesson purchases.
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Garnuk
post Dec 31 2009, 08:46 PM
Post #47


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Firstly, these threads are old.

Secondly, how are you going to steal things?
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xArtemis
post Dec 31 2009, 08:57 PM
Post #48


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Read the OP.

We don't know how yet, I imagine in kits.


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Garnuk
post Dec 31 2009, 09:14 PM
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edit: nevermind just realized rifle has no balance time, and can take wielded items.
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Ainsley
post Dec 31 2009, 11:46 PM
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QUOTE (Garnuk @ Dec 31 2009, 03:14 PM) *
edit: nevermind just realized rifle has no balance time, and can take wielded items.

Not sure what your original post was, but rifle does have a balance, however short it is.

I'd like it to be changed to where you can't take wielded items (or maybe even just wielded items that are gripped), though.
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AndersAldous
post Dec 31 2009, 11:47 PM
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QUOTE (Ainsley @ Dec 31 2009, 03:46 PM) *
Not sure what your original post was, but rifle does have a balance, however short it is.

I'd like it to be changed to where you can't take wielded items (or maybe even just wielded items that are gripped), though.


Shouldn't take wielded or worn items.


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Ainsley
post Dec 31 2009, 11:50 PM
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QUOTE (AndersAldous @ Dec 31 2009, 05:47 PM) *
Shouldn't take wielded or worn items.

Not sure if that shouldn't is, 'it shouldn't but it does', or a 'it shouldn't by design', but I've definitely rifled wielded weapons off someone before.

I gave them back, but I'm hearing of other people stealing wielded weapons off of near-newbies and keeping them which makes me sad. sad.gif

If it's the former, I definitely agree. Also there should be a low to zero chance of getting stuff from closed containers, too.
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AndersAldous
post Dec 31 2009, 11:53 PM
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QUOTE (Ainsley @ Dec 31 2009, 03:50 PM) *
Not sure if that shouldn't is, 'it shouldn't but it does', or a 'it shouldn't by design', but I've definitely rifled wielded weapons off someone before.

I gave them back, but I'm hearing of other people stealing wielded weapons off of near-newbies and keeping them which makes me sad. sad.gif

If it's the former, I definitely agree. Also there should be a low to zero chance of getting stuff from closed containers, too.


I mean "it shouldn't but it does"


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Tired of walking around by hand? Sick of watching people blast past you autowalking? For a few credits you can have the single most complete map of the entire game! 6838 flawlessly mapped rooms.

Buy now!

QUOTE
You have scored a CRUSHING CRITICAL hit!
You swing a barbaric, ruby-studded maul of crimson steel at a bison. Your swing slams into his legs.
Unable to sustain the beating anymore, a bison collapses lifelessly to the floor, broken and beaten.
You have slain a bison.
Congratulations! You have reached new heights of power at level 100!
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Garnuk
post Dec 31 2009, 11:53 PM
Post #54


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QUOTE (Ainsley @ Dec 31 2009, 03:46 PM) *
Not sure what your original post was, but rifle does have a balance, however short it is.

I'd like it to be changed to where you can't take wielded items (or maybe even just wielded items that are gripped), though.


one of my guild mates got all his weapons, coins and bandages rifled from him before he could finish writhing.
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